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VAST is a P2P network library that supports virtual environment applications such as Massively Multiplayer Online Games (MMOG) or large-scale simulations. It is scalable to millions of nodes, bandwidth-efficient, and simple to use.
Games/Entertainment Softwares
Other scripts at Games/Entertainment Softwares
SAGS (Secure Administrator of Game Servers) is a client-server application to administer game servers on GNU/Linux using a SSL connection
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PSY PONG 3D, is a three dimensional Pong clone made in C, using OpenGL/GLUT. It runs on GNU/Linux, but the code should be portable enough to run on other platforms.
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An IRC bot that moderates instances of The Werewolf Game, a detective/social game.
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LR is a roguelike RPG. The most recent version is 1.1.
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Ogre Toolbox is a set of tools for the Ogre 3d Engine. It will contain various tools en documentation that you can use for creating your own game or application. Currently it only contains an home made scene editor for the .scene format.
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This is an open source rpg based off of the cube 2 engine from Sauerbraten that was previously abandoned by its developers. In reaction we formed this new stronger group to continue its development.
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SIMpad by Siemens is a multimedia device with a resolution of 800x600x16 which is based on StrongARM processor SA1110 . The goal of this project is to provide a full linux operating system with kernel and applications.
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Neveredit aims to provide end-user module editing facilities for Bioware's Neverwinter Nights computer game.
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By utilizing XML as a base, Life RPG aims to make it easier for individuals with little or no coding experience to be able to write their own role-playing adventures!
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This is a fighting game engine developed in Python and using Pygame, similar to MUGEN with online capabilities.
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This project collects information about the economic system of the computer game "Pirates of the Burning Sea" from "Flying Labs System". All those informations were collected manually.
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The ultimate movie & video, book, images, games, software and music cataloger. Uses online services (amazon, imdb and many others) and parses file information (mp3, divx, etc). Highly customizable. Loan registration. Comes with an optional web module.
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SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
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Open Mortal is a parody of the once popular coin-up fighting game, Mortal Kombat, for Windows and Linux. It is currently playable, has 18 playable characters. There is network game, team mode, etc. You can even add your own character.
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Mazix is a 3D Java game project which consist of a maze with lots of different objects the player can interact before finding the end of the maze, such as Teleports, Doors, Keys, Balls, Walls... The game could be compared to Oxyd or Sokoban.
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Photon is an API which is designed primarily to ease creation of hardware accelerated 2D games with OpenGL and other open source & cross platform libraries. Photon aims to simplify portable game development, enabling developers to focus on the gameplay.
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baduK is a pattern analysis and search engine for the game of Go/Baduk/Weiqi. An ancient boardgame common in Japan, Korea, China and Taiwan. Features multiple databases, game previews and instant pattern matches. Developed using C++ and Qt 4.1.4
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Fearkiller is a shooter in the best traditions of Crimsonland and AlienShooter based on CrystalSpace3D engine. Using open data storage formats provides greate extensibility of the game. The game editor provides very comfortable game data manipulations.
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Tiny_Tetris_SDL is a tiny and simple tetris coding in C and SDL/SDL_image/SDL_ttf libraries and without sound.
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Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
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Create a complete game or game components for external use. All apsects exposed through Scripting and COM, or playable in the built-in environment. Edit Graphics, Maps, Sprites, Paths, etc. Includes maze generator, automatic tile matching functionality
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The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
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LPUni is a community-based project that aspires to revive the LpCommunity through offering services such as IRC Chats; standardization; mutual location for research, development, education, discussion, certification; and a modern and powerful lpc mudlib.
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Optimized "pixel perfect" collision detection intended for use in 2-D games. This is intended for use with either Allegro or SDL (game-oriented IO libraries), but does not require either.
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Portation of Colony7 for EF2. Colony7 is a singleplayer mod for STAR TREK: Voyager - Elite Force. We want to port it to EF2 and need YOUR help. We will soon release the code for chapter 1. If you want to help us, you hve to register in our forum!
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