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FFE (Free Fighting Engine) (a.k.a kof91)



Download FFE (Free Fighting Engine) (a.k.a kof91) Scripts


Download FFE (Free Fighting Engine) (a.k.a kof91) Scripts


2D Fighting Game Engine , like Street Fighter, you can edit anything and make your own game or use the defaults backgrounds & chars,etc. It uses the Allegro Library. Based on Moah's KOF91 engine, now runs in Linux, Windows and DOS

Games/Entertainment Softwares

Other scripts at Games/Entertainment Softwares

JROBOTS is a Java Programming Game. Some bots fight in an arena firing missiles and avoiding enemies' projectiles. The players write the AI algorithms of their bots and then upload their bots in the on-line arena to compete against other bots.
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A port of The Ur-Quan Masters, using SDL, targetted for Linux, all BSD, Windows, MacOS X, and other SDL-supported platforms.
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Crown and Cutlass is a 3d pirate action/adventure game in the spirit of the old Pirates! game. It is written in C++, using OpenGL and SDL with an emphasis on cross-platform compatibility.
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The former home of the Megazeux for Windows/MZX32 project. This is now inactive due to Exophase's much more stable Win32 port.
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LASANGE aims at creating a mostly-automated LAN session administration and management system. It will provide game server management (rapid deployment of game servers) and tournament management in a more advanced and automated way than other systems.
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AI Bots is a programmer's game in which players write programs to control virtual bots which fight each other in an arena. This involves going after various objects in the arena as well as shooting down other bots.
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Sector-37 (real time 3D cosmic strategy)
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"MiniKidsGames" is a collention of small games for kids. It's fun to play and learn. Full-screen easy-to-play games will keep your kids on your Mac. Xcode projects/templates/tutorial are available so you can make your games quickly!
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FTE QuakeWorld is a QuakeWorld-derivative which mainly focuses on modding and additional features for both users and servers. Supports NetQuake gamecode and protocol, Quake 2/Quake 3 maps and models, many QuakeC builtin extensions, and much more.
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Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 1996-1998 Originaly release 6 Jan 1999 under a different EULA. This source is released under GNU GPLv2.
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11. ZCT
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
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jathena is a japanese, open source server for ragnarok online. It is written in C.
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LinXtris is a multi-platform Tetris clone written in Ada 95 and GtkAda.
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Java interfaces and sample implementations for controlling a model railroad layout from a personal computer. JMRI is intended as a jumping-off point for hobbyists to build their own layout controls. Includes the DecoderPro and PanelPro applications.
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This projects is a (kinda) realistic vehicle racing simulation. It uses ODE for physics simulation, OpenAL++ for audio output and Irrlicht for graphics. It allows network multiplayer games.
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A web-based LanParty administration tool - lanparty internet/intranetsystem #[Features] Online-registration, Seatplan, Tournament-management, Catering system, Board, Messenger, Poll, News, FAQ, Pic-gallery, FTP-webinterface, Troubletickets and much
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The Universal Constructor Mod is a number of modifications to the game that are designed to enhance Game Play. The UC is also designed to be a mod that other modders can use to build on. The Mod Loader is an easy way for gammers to load mods in Deus E
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Indianapolis 500 Racing Simulation: an accurate physics-based simulation, inspired by the 1989's Papyrus classic game. Remade to use OpenGL, and a highly realistic physics engine. Platforms: Windows, Linux, FreeBSD, ...
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A project to build a Blender exporter in Python to enable content creation for Trainz computer simulator.
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This is a generic savegame manager, meant to be customizable to any game. This is to help multiple people play the same game on the same computer, without mixing up their saves.
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A portable networking layer for REALbasic programs. Automatically connects to LAN clients, and allows direct IP connections. Event based structure allowing sending to all connections or to specifically connected users.
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Wolfenstein 3-D Redux is about the preservation of id Software's archetypal First Person Shooter Wolfenstein 3-D. The restoration involved the removal of the gangrenous 16-bit code, while adding support for a number of new technologies.
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SWFotE is a SWR MUD derivative, featuring a new space system, introduction system, multiple class creation, 3 new classes, ship simulators, code created ships, missile launchers, new force system, copyover, and a whole slew of other customizations.
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Kymaera is a open-source Front End for many applications. It was originally designed as a FrontEnd for MAME and other EMU's for use on Arcade Cabinets. The current version of Kymaera 2.0.2 is for Windows and DOS. Linux version coming soon
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Build transit systems, make profits, and take over the competition in this real time strategy-simulation game. NOTE: This project is at a very early stage and at the moment is not playable.
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