Scripts Home New Scripts Hot Scripts Top Submit Scripts Modify Scripts Rate it Scripts Search Register Upgrade
Ad Management   Auction   Calendar   Classified Ads   CMS   Communication   Customer Support   Database   Development Discussion   E Commerce   E mail   Error Handling   FAQ   File Manipulation   Form Processng  Graph and Chart  Groupware Guestbook Scripts  HTML manipulation  Image gallery   Image manipulation   Link Indexing   Poll and Voting  Web Portal   Search Engine   Site Navigation    Web Fetching   Web Traffic    ASP.net  ASP   C C++ Cold Fusion   Java  Perl   PHP   Python  
ASECO - Automatic Server Control



Download ASECO - Automatic Server Control Scripts


Download ASECO - Automatic Server Control Scripts


ASECO - Automatic Server Control - Screenshot Image Aseco is a tool written for the racing game Trackmania (Original/Sunrise/Nations). It records driven times on tracks and saves them into a local or public database. There are many other functions and an integrated plugin system.

Games/Entertainment Softwares

Other scripts at Games/Entertainment Softwares

Fastpaced retro shootemup in an abstract world.
Category:

S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
Category:

Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
Category:

This project is based on the abandoned JSettlers project (http://sourceforge.net/projects/jsettlers/) and is now updated and maintained here.
Category:

CG Madness is based on the classic game Marble Madness. It is running on OpenGL and uses current CG techniques. In the extension CG Portals you will be able to throw Portals towards walls and/or floors, so you can reach unreachable places.
Category:

OblivionOnline is a client-server based system that turns TES4: Oblivion into a multiplayer game.
Category:

The Lapwing Project is about to design an SDK, witch can be used to create your own 3D-Rolleplaying Games. With the 2006 release we will present you with an Engine that can perform realtime 3D-Graphics, Sound and Network comunication.
Category:

Nukelan is a lan-party administration module for PHP-Nuke. Currently, support has been added to accept online payment via PayPal (with IPN), assemble tournaments (no brackets yet, sorry), list prizes, and has an online seating chart. Version 7.6 and up
Category:

9. Leto
Leto is a suite of applications that act as enhancements for the game Neverwinter Nights (nwn.bioware.com). Our goal is to make possible in NWN that which has otherwise not been possible, or easy.
Category:

A modification of the Quake 1 engine. To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading. OpenGL Depth Of Field/Anti Aliasing/Motion Blur
Category:

The first King - Screenshot Image Game project. Developping with IRRlicht C++, IRRKlang. Features: Source will be created for IRRlicht 1.4. Usage of IRRKlang for audio engine
Category:

JStella is a Java-based Atari 2600 VCS emulator. It allows one to play old Atari 2600 games in an operating system independent manner. It also supports web page based applets. Its emulation core is based on Stella-Atari 2600 Emulator.
Category:

Symbian 3D Engine Open Source - The EPOC Community Premier 3D Development
Category:

Pavlov is a Java multiple choice teaching program. Easy to write, pluggable question selection strategies & user feedback modules optimize time spent learning huge amounts of info stored in XML libraries. Also library editor and general use packages.
Category:

A single-player 3D FPS game with a sci-fi setting and (since v0.1.0) its own, reusable game engine (Neutron). It will feature multiple-platform support, simulated physics and AI, a scripted storyline and more.
Category:

Romeo - MAME Frontend - Screenshot Image Romeo - MAME Frontend
Category:

This is for all the poker players out there who play staked games. The final goal is to have one program that can help organize and manage all stakes given and received.
Category:

18. Evo
My project is a 2D MMORPG, design with delphi using delphix component and working under Windows 9x/2000/NT(screenshoot at ftp://xenkill.homeip.net/download/xenkill.html).
Category:

SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
Category:

Mokoi Gaming is a Game Platform, with easy to use creation tools. If a Mokoi compatible program is available for your OS, Handheld or Console, Games will just run. We're also have projects to help with creating and sharing platform neutral games.
Category:

21. ZETA
ZETA stands for ZETA's an Extensible Text Adventure. It's a program that reads data from a number of human-readable text files to create a text-based game, allowing people unfamiliar with programming to craft their own customized text adventures.
Category:

This Quaternion based 3D Camera is designed from the ground up to be robust, but most importantly, it's geared toward new programmers, so its primary focus is for it to be the easiest possible to get into your project and start using.
Category:

Blocks game - Screenshot Image Blocks is a 3D Jump n' Run game. You play in a small world, that is made completely out of blocks of wood. To win, you have to collect marbles and reach the goal.
Category:

This projects is a (kinda) realistic vehicle racing simulation. It uses ODE for physics simulation, OpenAL++ for audio output and Irrlicht for graphics. It allows network multiplayer games.
Category:

Extend-A-Story is an interactive, extendable, choose your own adventure story where YOU get to help write the story! Written in PHP and designed to run against a MySQL database.
Category: